State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2024

Performance of Top 5 Vikings Games in Oceania for Q1 2024

Discover the performance trends of the top 5 Vikings-themed games on a unified platform in Oceania during Q1 2024, including weekly downloads, revenue, and active users.

Performance of Top 5 Vikings Games in Oceania for Q1 2024

During the first quarter of 2024, the top 5 Vikings-themed mobile games in Oceania demonstrated varied performance metrics across weekly downloads, revenue, and active users. Here’s a closer look at how each game fared on a unified platform.

Viking Rise: Valhalla from IGG.COM saw a gradual decline in weekly revenue, starting from about $22.4K in the first week of January and dropping to approximately $14.1K by mid-March, before a slight recovery to $18.9K in the last week of the quarter. Weekly downloads also showed a downward trend, beginning at around 2K and ending at roughly 1.6K. Active user numbers remained relatively stable, fluctuating around 18K throughout the quarter, with a slight dip to 17.7K in mid-March.

Vikings: War of Clans by Plarium LLC exhibited a more dynamic revenue pattern. Starting at around $11.6K in early January, revenue experienced ups and downs, peaking at $16.6K in the final week of March. Downloads were relatively low, peaking at 273 in the first week of February. Active users fluctuated, starting at 789 and seeing a peak of 951 in the second week of January before gradually declining to 690 by the end of the quarter.

Vikingard from NETEASE INTERACTIVE ENTERTAINMENT PTE. LTD had a mixed quarter. Weekly revenue started at about $4.5K, dropped to $2.4K by the end of January, and then had a slight recovery to around $3.7K towards the end of March. Weekly downloads were minimal, peaking at 115 in the first week of January and dropping to just 2 by the end of March. Active user numbers remained relatively steady, starting at 1K and hovering around 900 for most of the quarter.

Frostborn: Coop Survival by Kefir showed a consistent yet low revenue stream, starting at $924 and slowly decreasing to $532 by the end of the quarter. Weekly downloads were modest, peaking at 135 in mid-January and then tapering off to around 34 by the end of the quarter. Active users started at 177 and experienced a gradual decline, ending the quarter at 106.

Lucky Buddies by Joyvoo Ltd. had the lowest metrics among the top 5. Weekly revenue was relatively stable, starting at $500 and ending at $236. Weekly downloads were negligible, with only 2 downloads recorded in the last week of January. Active users started at 35 and decreased to 10 by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024